The challenge
Training content only works if people actually play it. The game had to run in a browser with nothing to install, let players sign in with email, give them a reason to come back through leaderboards, and give the client data on how players engage.
What I built
- A Unity WebGL game that runs in the browser
- PlayFab email authentication
- PlayFab leaderboards
- PlayFab analytics on player behaviour
- In game collection of player feedback
Results
- Built for the same client as the VR training game shown at GISEC Global
- Playable instantly in the browser with no install





